Gaming in/out Home
Most enjoyable gaming experience is usually with friends. That’s something most of us would agree, regardless of the game. I beat first Silent Hill game first time in my friend’s house, with him, playing every Saturday night from 00:00 am to 02:15 am. It was after we clean the house, do the dishes and everyone else goes to bed. Two of us with dictionaries open (we didn’t know much English back then), and on a 15.4″ laptop screen, we enjoyed ourselves.
However, once you part your ways with your friends in terms of living place, it’s nearly impossible to play same games with them. Or with other people.
Son Yazılar
Feeling Like Randolph Carter
Posted on 20. Feb, 2012 by Tanshaydar in Reflections Mod
I still haven't made an official announcement about Reflections mod, but I can start blogging about it, as I like to share my game development experience.
Reflections' story will take place in Gemlik, Turkey. Gemlik is an harbor city, which is 14 miles away from my hometown. I'm writing my full script, which will include another different way of storytelling, and again I'll use real locations and history as I did in White Night.
However, I've run into a problem where I would use Gemlik's real history for my script. The sources on the net are not reliable, and worse, they are variable. And I thought... "Since I'm still in college, which has one of the best and biggest libraries in Turkey, why no go check it?" And that's how all started.
I used the online search function of our library to see if there is anything I can use, anything at all. I felt lucky because there was a book about Gemlik's history and geography. After class, I went to the library to see this book with Call Number DS51.G465 O75 1947.
Reflections
Posted on 08. Feb, 2012 by Tanshaydar in Reflections Mod
White Night: Piano Melody Improvisation
Posted on 23. Jan, 2012 by Tanshaydar in White Night Mod
When people start to make fan creations, then you can believe you've made such a wonderful job...
The piano puzzle in White Night surely caused so much pain to the players, and I really wanted to reward old Silent Hill and Resident Evil players. Now that I've seen an improvised version of the piano puzzle melody, I can finally die in peace:
PangPang – 2D Java Game
Posted on 15. Jan, 2012 by Tanshaydar in Programming

For this semester's Object Oriented Software Engineering course, I needed to design and implement a 2D game. Since I know Java well, I chose Java as the language to implement and finished the project. In the end, I received a pretty good grade.
What I've decided for my project was a legendary Pang game imitation, which was originally created by Capcom in 1989. In the end, I couldn't finish implementation of Sound Manager and Key Mapping for Options Manager, but I have a stable system which works pretty well as intended.
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