A long time ago, I posted how I wanted to be able to use versioning in development of Paralycid. I was using Unity 4.x at that time, and to be honest, even though Asset Server was not being updated for a very long time, I liked it.
“Why not Git?” no one asked. Well, I believed that Asset Server was the best way for versioning if you are using Unity3D for your project. I turned a blind eye to its fundamental issues like the need of restarting Unity every time (and I did not complain at all because 32 bit editor was reaching limit of 2.5 GB resulting crash each time).Read More
Ever needed to verify your text fields and/or text areas that the input is in correct form?
Well, I did. As a matter of fact, where I work right now demanded me to provide verification for the project we were working for.
I searched for any reliable verification libraries for Java, and in fact I found a few, most popular being from JGoodies but due to requirements I ended up writing my own using the way provided here. Then again, that way was not enough, lacking in a few ways, making me improvise on it, and here it is.
For anyone interested, it’s on my BitBucket account. I think code is very simple, and the Test class I provided gives a very clear idea as how to use it, or how to implement new validation ways. In any case, I will probably provide new examples and step by step implementation of a new verifier. All in all, I relied on the native method
setInputVerifier( new myCustomInputVerifier()); so it is pretty convenient to use. Where I work will use this library (not as it is though) in our other project, so I guess it will be useful to some of you.
Here’s a gameplay video from our new game, Paralycid:
We have been working on this game for a time now, and it’s matured enough for a showcase. Paralycid is a state between lucid dreaming and sleep paralysis, and story and gameplay elements feed on them.Read More