I’m Tanshaydar, creator of White Night. For those curious enough about who I am, you can check the about me page. English is not my main language; and although I’m careful about grammar, I might make mistakes, or don’t make sense at all. Bear that in mind.
Believe it or not, White Night is now released!
I hope you will like what I have created using Amnesia: The Dark Descent’s HPL2 engine. This is a product of ten months of hard work, done by one single person, me; and I’ll be writing what I’ve been thinking while creating White Night.
First, I’m planning to talk about the development process of White Night: what I did, why I did and what consequences it brought. If you are interested, check them out!
I had an interview with the best gaming site here, in Turkey, with editor Oguz Sel.
It’s about my Turkish translations for games, White Night of course, and general game development topics.
Since it’s completely Turkish and I really don’t think to translate, there is nothing you could possibly be interested.
However, there are some new screens; and chances are some of them could be never seen before.
You can check them here.