A B C D E F G H I K L M N O P R S T U V W X Y

A

aboutButton - Variable in class presentation.MainPanel
Opens AboutPanel
AboutPanel - Class in presentation
 
AboutPanel(ScreenManager, SaveManager, SoundManager, HighScoreManager, JPanel, CardLayout) - Constructor for class presentation.AboutPanel
 
aboutPanel - Variable in class presentation.MainPanel
Panel that shows about information.
addBackButton() - Method in class presentation.MainPanel
Overridden method to not add a back button to main menu, which would be quite pointless.
addBackButton() - Method in class presentation.PangPanel
Adds a button to traverse back to main menu
addBalloon() - Method in class logic.GameEngine
Since one level's state depends on number of balloons every time we add a new balloon, we need to hold the exact number of balloons in the list.
addEntity(GameEntity) - Method in class logic.GameEngine
In this method we add new entity (like bonus or sting) to our GameEntity list.
addLives(int) - Method in class data.Player
When player gets a life bonus his/her life will be increased.
addNotify() - Method in class logic.ScreenManager
 
addSave(int) - Method in class logic.SaveManager
Adds a new unlocked level.
addScore(int) - Method in class data.Player
Adds score to player.
addScore(int, String) - Method in class logic.HighScoreManager
 
audioInputStream - Variable in class logic.SoundManager
 

A B C D E F G H I K L M N O P R S T U V W X Y