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lastFrameChange
- Variable in class data.
Player
Time from the last frame change
layout
- Variable in class logic.
GameEngine
We need an instance of the layout when we lost our focus on the game screen
layout
- Variable in class presentation.
PangMain
These variables are for menu and traversing between menu items.
layout
- Variable in class presentation.
PangPanel
The layout we are using.
left
- Variable in class data.
Player
If player is supposed to go to left.
level
- Variable in class data.
Save
level
- Variable in class logic.
GameEngine
This integer holds the level number.
life
- Variable in class data.
Sting
This long will determine when the chain type of variable
line
- Variable in class presentation.
HighScorePanel
line2
- Variable in class presentation.
HighScorePanel
lives
- Variable in class data.
Player
Number of lives of a player.
loadFile()
- Method in class logic.
HighScoreManager
loadFile()
- Method in class logic.
SaveManager
Loads Save file for processing.
local
- Variable in class presentation.
HighScorePanel
logic
- package logic
loop
- Variable in class logic.
SoundManager
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