A B C D E F G H I K L M N O P R S T U V W X Y

L

lastFrameChange - Variable in class data.Player
Time from the last frame change
layout - Variable in class logic.GameEngine
We need an instance of the layout when we lost our focus on the game screen
layout - Variable in class presentation.PangMain
These variables are for menu and traversing between menu items.
layout - Variable in class presentation.PangPanel
The layout we are using.
left - Variable in class data.Player
If player is supposed to go to left.
level - Variable in class data.Save
 
level - Variable in class logic.GameEngine
This integer holds the level number.
life - Variable in class data.Sting
This long will determine when the chain type of variable
line - Variable in class presentation.HighScorePanel
 
line2 - Variable in class presentation.HighScorePanel
 
lives - Variable in class data.Player
Number of lives of a player.
loadFile() - Method in class logic.HighScoreManager
 
loadFile() - Method in class logic.SaveManager
Loads Save file for processing.
local - Variable in class presentation.HighScorePanel
 
logic - package logic
 
loop - Variable in class logic.SoundManager
 

A B C D E F G H I K L M N O P R S T U V W X Y