A B C D E F G H I K L M N O P R S T U V W X Y

M

main(String[]) - Static method in class presentation.PangMain
Finally, our main method.
mainMenu(boolean) - Method in class logic.GameEngine
This method switches between main menu and our game.
mainMenuDeath() - Method in class logic.GameEngine
 
mainPanel - Variable in class logic.GameEngine
 
MainPanel - Class in presentation
 
MainPanel(ScreenManager, SaveManager, SoundManager, HighScoreManager, JPanel, CardLayout) - Constructor for class presentation.MainPanel
Initializes all other panels.
mainPanel - Variable in class presentation.NewGamePanel
MainPanel
mainPanel - Variable in class presentation.PangMain
 
message - Variable in class logic.GameEngine
The message to display which waiting for a key press
message2 - Variable in class logic.GameEngine
The message to display which waiting for a key press
move(long) - Method in class data.Balloon
This is the overridden method of actual move method.
move(long) - Method in class data.Bonus
Overriden method move of GameEntity
move(long) - Method in class data.GameEntity
Moves the entity.
move(long) - Method in class data.Player
This method is heavily overriden as animation frames are also changing when player moves.
move(long) - Method in class data.Sting
When a chain reaches an Obstacle or boundary of screen it will stop moving.
moveEntities(long) - Method in class logic.GameEngine
This method moves all the entities in the list.
multiplayer - Variable in class logic.GameEngine
This boolean let us know if the game is initialized as multiplayer.
multiplayer - Variable in class presentation.NewGamePanel
If the game to be created is multiplayer
multipleStings - Variable in class data.Player
 
musics - Variable in class logic.SoundManager
 

A B C D E F G H I K L M N O P R S T U V W X Y