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main(String[])
- Static method in class presentation.
PangMain
Finally, our main method.
mainMenu(boolean)
- Method in class logic.
GameEngine
This method switches between main menu and our game.
mainMenuDeath()
- Method in class logic.
GameEngine
mainPanel
- Variable in class logic.
GameEngine
MainPanel
- Class in
presentation
MainPanel(ScreenManager, SaveManager, SoundManager, HighScoreManager, JPanel, CardLayout)
- Constructor for class presentation.
MainPanel
Initializes all other panels.
mainPanel
- Variable in class presentation.
NewGamePanel
MainPanel
mainPanel
- Variable in class presentation.
PangMain
message
- Variable in class logic.
GameEngine
The message to display which waiting for a key press
message2
- Variable in class logic.
GameEngine
The message to display which waiting for a key press
move(long)
- Method in class data.
Balloon
This is the overridden method of actual move method.
move(long)
- Method in class data.
Bonus
Overriden method move of
GameEntity
move(long)
- Method in class data.
GameEntity
Moves the entity.
move(long)
- Method in class data.
Player
This method is heavily overriden as animation frames are also changing when player moves.
move(long)
- Method in class data.
Sting
When a chain reaches an
Obstacle
or boundary of screen it will stop moving.
moveEntities(long)
- Method in class logic.
GameEngine
This method moves all the entities in the list.
multiplayer
- Variable in class logic.
GameEngine
This boolean let us know if the game is initialized as multiplayer.
multiplayer
- Variable in class presentation.
NewGamePanel
If the game to be created is multiplayer
multipleStings
- Variable in class data.
Player
musics
- Variable in class logic.
SoundManager
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