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P
paintComponent(Graphics)
- Method in class presentation.
PangPanel
pane
- Variable in class presentation.
HelpPanel
pane
- Variable in class presentation.
OptionsPanel
paneGlobal
- Variable in class presentation.
HighScorePanel
paneLocal
- Variable in class presentation.
HighScorePanel
PangMain
- Class in
presentation
PangMain()
- Constructor for class presentation.
PangMain
The entry point into the game.
PangPanel
- Class in
presentation
PangPanel(ScreenManager, SaveManager, SoundManager, HighScoreManager, JPanel, CardLayout)
- Constructor for class presentation.
PangPanel
This is an abstract class that every other menu panel will inherit.
pause
- Variable in class logic.
GameEngine
True if the game is currently "paused"
pause(boolean)
- Method in class logic.
GameEngine
This method pauses and unpauses the game.
playBackgroundMusic()
- Method in class logic.
SoundManager
playBalloon()
- Method in class logic.
SoundManager
Player
- Class in
data
Player(GameEngine, String, int, int, ScreenManager, String)
- Constructor for class data.
Player
Player Entity object is created.
player
- Variable in class data.
Sting
This variable holds the current player that shot this sting
player
- Variable in class logic.
SoundManager
playerOne
- Variable in class logic.
GameEngine
This is one of the mosp important game objects: Player One.
playerPath
- Static variable in class logic.
GameEngine
And finally to prevent to write paths for images every time we declare them here to make the future changes and coding below easier.
playerPath2
- Static variable in class logic.
GameEngine
playerTwo
- Variable in class logic.
GameEngine
Player Two is created on only multiplayer games.
playLevelEnd()
- Method in class logic.
SoundManager
presentation
- package presentation
pressCount
- Variable in class logic.
GameEngine.KeyInputHandler
The number of key presses we've had while waiting for an "any key" press
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