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rand
- Variable in class data.
Bonus
To generate a randomized bonus.
rand
- Variable in class data.
Sting
To determine if a bonus will be created when a
Balloon
is shot.
reader
- Variable in class presentation.
HighScorePanel
removeEntity(GameEntity)
- Method in class logic.
GameEngine
This method removes a certain entity from the list.
removeList
- Variable in class logic.
GameEngine
This arraylist holds the objects to be removed at the end of each game loop
resurrect
- Variable in class data.
Player
If player entered a resurrection state, which is when player got shot by a balloon and still has lives before game over.
resurrection
- Variable in class data.
Player
Resurrection state time.
resurrection()
- Method in class data.
Player
right
- Variable in class data.
Player
If player is supposed to go to right.
rounded
- Variable in class logic.
GameEngine
For the widh of the rounded rectangle to be drawn before the screen text
Overview
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Y