A B C D E F G H I K L M N O P R S T U V W X Y

R

rand - Variable in class data.Bonus
To generate a randomized bonus.
rand - Variable in class data.Sting
To determine if a bonus will be created when a Balloon is shot.
reader - Variable in class presentation.HighScorePanel
 
removeEntity(GameEntity) - Method in class logic.GameEngine
This method removes a certain entity from the list.
removeList - Variable in class logic.GameEngine
This arraylist holds the objects to be removed at the end of each game loop
resurrect - Variable in class data.Player
If player entered a resurrection state, which is when player got shot by a balloon and still has lives before game over.
resurrection - Variable in class data.Player
Resurrection state time.
resurrection() - Method in class data.Player
 
right - Variable in class data.Player
If player is supposed to go to right.
rounded - Variable in class logic.GameEngine
For the widh of the rounded rectangle to be drawn before the screen text

A B C D E F G H I K L M N O P R S T U V W X Y