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T

temp - Variable in class presentation.HighScorePanel
 
textPane - Variable in class presentation.AboutPanel
 
tick - Variable in class data.Sting
This long will hold the time and prevent double collision checking for Chaint type of stings, thus prevent from GameEngine to miscalculate the number of Balloons
timeStop - Variable in class data.Player
 
timeStop - Variable in class logic.GameEngine
 
timeStopTime - Variable in class logic.GameEngine
 
top() - Method in class data.Balloon
This new Rectangle is for checking exact collision between obstacle entity and balloon.
type - Variable in class data.Bonus
PangPang game has five different bonuses This integer variable is to determine which kind of bonus will it be. 0: Extra Life 1: Shield 2: Freeze Balloons 3: Duplicate Sting 4: Chain upgrade for Sting
type - Variable in class data.Obstacle
This boolean variable will let us to determine the type of the Obstacle false = breakable true = unbreakable

A B C D E F G H I K L M N O P R S T U V W X Y