A B C D E F G H I K L M N O P R S T U V W X Y

D

data - package data
 
data - Variable in class logic.SoundManager
 
death - Variable in class logic.SoundManager
 
debug - Static variable in class logic.GameEngine
This boolean is for testing the GameEngine.
debug() - Method in class logic.GameEngine
 
deleteBalloon() - Method in class logic.GameEngine
Same thing as addballoon method applies here but in reverse order.
device - Variable in class logic.ScreenManager
An instance to let us to use default graphic device's properties
dispMode - Variable in class logic.ScreenManager
Game's display mode.
dispModeOld - Variable in class logic.ScreenManager
DisplayModeOld lets us to remember default display mode of the screen device
draw(Graphics2D) - Method in class data.GameEntity
This method draws the visual of the entity to the screen.
draw(Graphics2D) - Method in class data.Player
If player has the shield bonus, this method will also draw a shield around player.
draw(int, int, Graphics2D) - Method in class data.Sprite
 
draw(Graphics2D) - Method in class logic.GameEngine
It's pretty much obvious, this method draws every object in the list.
dx - Variable in class data.GameEntity
The current speed of this entity horizontally (pixels/sec)
dy - Variable in class data.GameEntity
The current speed of this entity vertically (pixels/sec)

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