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data
- package data
data
- Variable in class logic.
SoundManager
death
- Variable in class logic.
SoundManager
debug
- Static variable in class logic.
GameEngine
This boolean is for testing the GameEngine.
debug()
- Method in class logic.
GameEngine
deleteBalloon()
- Method in class logic.
GameEngine
Same thing as addballoon method applies here but in reverse order.
device
- Variable in class logic.
ScreenManager
An instance to let us to use default graphic device's properties
dispMode
- Variable in class logic.
ScreenManager
Game's display mode.
dispModeOld
- Variable in class logic.
ScreenManager
DisplayModeOld lets us to remember default display mode of the screen device
draw(Graphics2D)
- Method in class data.
GameEntity
This method draws the visual of the entity to the screen.
draw(Graphics2D)
- Method in class data.
Player
If player has the shield bonus, this method will also draw a shield around player.
draw(int, int, Graphics2D)
- Method in class data.
Sprite
draw(Graphics2D)
- Method in class logic.
GameEngine
It's pretty much obvious, this method draws every object in the list.
dx
- Variable in class data.
GameEntity
The current speed of this entity horizontally (pixels/sec)
dy
- Variable in class data.
GameEntity
The current speed of this entity vertically (pixels/sec)
Overview
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