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F

fail(String) - Method in class logic.SpriteManager
If a resource is not available game will automatically exit.
fire() - Method in class data.Player
Player attemts to shoot a Sting
first - Variable in class presentation.HighScorePanel
 
frameDuration - Variable in class data.Player
Frame duration in milliseconds since GameEngine works in terms of milliseconds
frameNumber - Variable in class data.Player
The current frame
framesLeft - Variable in class data.Player
Animation frames
framesRight - Variable in class data.Player
Animation frames
fullscreen - Variable in class logic.ScreenManager
A boolean that allows us to know whether fullscreen is enabled or not

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