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fail(String)
- Method in class logic.
SpriteManager
If a resource is not available game will automatically exit.
fire()
- Method in class data.
Player
Player attemts to shoot a
Sting
first
- Variable in class presentation.
HighScorePanel
frameDuration
- Variable in class data.
Player
Frame duration in milliseconds since GameEngine works in terms of milliseconds
frameNumber
- Variable in class data.
Player
The current frame
framesLeft
- Variable in class data.
Player
Animation frames
framesRight
- Variable in class data.
Player
Animation frames
fullscreen
- Variable in class logic.
ScreenManager
A boolean that allows us to know whether fullscreen is enabled or not
Overview
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Class
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Deprecated
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FRAMES
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All Classes
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G
H
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K
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M
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R
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T
U
V
W
X
Y