A B C D E F G H I K L M N O P R S T U V W X Y

I

image - Variable in class data.Sprite
This is the image to be shown on the screen
in - Variable in class presentation.HighScorePanel
 
initialize() - Method in class data.Player
 
initialize(int, boolean) - Method in class logic.GameEngine
This method initializes our game for every level.
initializeBackgroundMusic(int) - Method in class logic.SoundManager
 
initializeButtons() - Method in class presentation.MainPanel
Initializes main menu buttons.
initializeButtons() - Method in class presentation.NewGamePanel
Initializes the new game buttons for first ten levels.
initializeCardPanel() - Method in class presentation.MainPanel
Puts all panels to card deck, which is card layout.
initializeEffects() - Method in class logic.SoundManager
 
inputStream - Variable in class logic.HighScoreManager
 
inputStream - Variable in class logic.SaveManager
 
invincibility - Variable in class data.Player
If player take a shield bonus, s/he will be invincible to the balloon collisions.
invincible - Variable in class data.Player
These variables are in boolean format and they represent and activate the bonuses that player takes during gameplay.
isChain() - Method in class data.Sting
 
isChainSting() - Method in class data.Player
 
isFullScreen() - Method in class logic.ScreenManager
 
isInvincible() - Method in class data.Player
 
isMainMenu - Variable in class logic.GameEngine
This variable is for determining if the game is on main menu Because game will be paused and it will be prevented from rendering again and again.
isMultipleStings() - Method in class data.Player
 
isResurrect() - Method in class data.Player
 
isTimeStop() - Method in class data.Player
 

A B C D E F G H I K L M N O P R S T U V W X Y