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java.lang.Objectjava.awt.event.KeyAdapter
logic.GameEngine.KeyInputHandler
private class GameEngine.KeyInputHandler
This class manages our key input processes.
| Field Summary | |
|---|---|
private int |
pressCount
The number of key presses we've had while waiting for an "any key" press |
| Constructor Summary | |
|---|---|
private |
GameEngine.KeyInputHandler()
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| Method Summary | |
|---|---|
void |
keyPressed(java.awt.event.KeyEvent e)
Notification from AWT that a key has been pressed. |
void |
keyReleased(java.awt.event.KeyEvent e)
Notification from AWT that a key has been released. |
void |
keyTyped(java.awt.event.KeyEvent e)
Notification from AWT that a key has been typed. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
private int pressCount
| Constructor Detail |
|---|
private GameEngine.KeyInputHandler()
| Method Detail |
|---|
public void keyPressed(java.awt.event.KeyEvent e)
keyPressed in interface java.awt.event.KeyListenerkeyPressed in class java.awt.event.KeyAdaptere - The details of the key that was pressedpublic void keyReleased(java.awt.event.KeyEvent e)
keyReleased in interface java.awt.event.KeyListenerkeyReleased in class java.awt.event.KeyAdaptere - The details of the key that was releasedpublic void keyTyped(java.awt.event.KeyEvent e)
keyTyped in interface java.awt.event.KeyListenerkeyTyped in class java.awt.event.KeyAdaptere - The details of the key that was typed.
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