Uses of Class
logic.GameEngine

Packages that use GameEngine
data   
presentation   
 

Uses of GameEngine in data
 

Fields in data declared as GameEngine
protected  GameEngine GameEntity.ge
          GameEngine object is taken to notify GameEngine on specific occurrences
 

Constructors in data with parameters of type GameEngine
Balloon(GameEngine ge, java.lang.String file, int x, int y, ScreenManager sm, int size)
          Look for GameEntity
Balloon(GameEngine ge, java.lang.String file, int x, int y, ScreenManager sm, int size, boolean reversedWay)
          Look for GameEntity
Bonus(GameEngine ge, java.lang.String file, int x, int y, ScreenManager sm)
           
GameEntity(GameEngine ge, java.lang.String file, int x, int y, ScreenManager sm)
          This is the constructor of our abstract class GameEntity.
Obstacle(GameEngine ge, java.lang.String file, int x, int y, ScreenManager sm, boolean type)
           
Player(GameEngine ge, java.lang.String file, int x, int y, ScreenManager sm, java.lang.String playerFolder)
          Player Entity object is created.
Sting(GameEngine ge, java.lang.String file, int x, int y, ScreenManager sm, boolean type, Player player)
           
 

Uses of GameEngine in presentation
 

Fields in presentation declared as GameEngine
private  GameEngine MainPanel.game
          GameEngine
 

Methods in presentation with parameters of type GameEngine
 void MainPanel.setGame(GameEngine game)