|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||
| Packages that use GameEngine | |
|---|---|
| data | |
| presentation | |
| Uses of GameEngine in data |
|---|
| Fields in data declared as GameEngine | |
|---|---|
protected GameEngine |
GameEntity.ge
GameEngine object is taken to notify GameEngine on specific occurrences |
| Constructors in data with parameters of type GameEngine | |
|---|---|
Balloon(GameEngine ge,
java.lang.String file,
int x,
int y,
ScreenManager sm,
int size)
Look for GameEntity |
|
Balloon(GameEngine ge,
java.lang.String file,
int x,
int y,
ScreenManager sm,
int size,
boolean reversedWay)
Look for GameEntity |
|
Bonus(GameEngine ge,
java.lang.String file,
int x,
int y,
ScreenManager sm)
|
|
GameEntity(GameEngine ge,
java.lang.String file,
int x,
int y,
ScreenManager sm)
This is the constructor of our abstract class GameEntity. |
|
Obstacle(GameEngine ge,
java.lang.String file,
int x,
int y,
ScreenManager sm,
boolean type)
|
|
Player(GameEngine ge,
java.lang.String file,
int x,
int y,
ScreenManager sm,
java.lang.String playerFolder)
Player Entity object is created. |
|
Sting(GameEngine ge,
java.lang.String file,
int x,
int y,
ScreenManager sm,
boolean type,
Player player)
|
|
| Uses of GameEngine in presentation |
|---|
| Fields in presentation declared as GameEngine | |
|---|---|
private GameEngine |
MainPanel.game
GameEngine |
| Methods in presentation with parameters of type GameEngine | |
|---|---|
void |
MainPanel.setGame(GameEngine game)
|
|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||