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| Packages that use ScreenManager | |
|---|---|
| data | |
| logic | |
| presentation | |
| Uses of ScreenManager in data |
|---|
| Fields in data declared as ScreenManager | |
|---|---|
protected ScreenManager |
GameEntity.sm
The rectangle used for other entities during collision resolution |
| Constructors in data with parameters of type ScreenManager | |
|---|---|
Balloon(GameEngine ge,
java.lang.String file,
int x,
int y,
ScreenManager sm,
int size)
Look for GameEntity |
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Balloon(GameEngine ge,
java.lang.String file,
int x,
int y,
ScreenManager sm,
int size,
boolean reversedWay)
Look for GameEntity |
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Bonus(GameEngine ge,
java.lang.String file,
int x,
int y,
ScreenManager sm)
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GameEntity(GameEngine ge,
java.lang.String file,
int x,
int y,
ScreenManager sm)
This is the constructor of our abstract class GameEntity. |
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Obstacle(GameEngine ge,
java.lang.String file,
int x,
int y,
ScreenManager sm,
boolean type)
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Player(GameEngine ge,
java.lang.String file,
int x,
int y,
ScreenManager sm,
java.lang.String playerFolder)
Player Entity object is created. |
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Sting(GameEngine ge,
java.lang.String file,
int x,
int y,
ScreenManager sm,
boolean type,
Player player)
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| Uses of ScreenManager in logic |
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| Fields in logic declared as ScreenManager | |
|---|---|
private ScreenManager |
GameEngine.sm
Our Screen manager. |
| Constructors in logic with parameters of type ScreenManager | |
|---|---|
GameEngine(ScreenManager sm,
SaveManager save,
SoundManager sound,
HighScoreManager score,
javax.swing.JPanel cardPanel,
java.awt.CardLayout layout,
MainPanel mainPanel,
boolean multiplayer,
int level)
Here our constructor, GameEngine is being initialized. |
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| Uses of ScreenManager in presentation |
|---|
| Fields in presentation declared as ScreenManager | |
|---|---|
protected ScreenManager |
PangPanel.sm
This is our ScreenManager |
private ScreenManager |
PangMain.sm
Here we create our managers. |
| Constructors in presentation with parameters of type ScreenManager | |
|---|---|
AboutPanel(ScreenManager sm,
SaveManager save,
SoundManager sound,
HighScoreManager score,
javax.swing.JPanel cardPanel,
java.awt.CardLayout layout)
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HelpPanel(ScreenManager sm,
SaveManager save,
SoundManager sound,
HighScoreManager score,
javax.swing.JPanel cardPanel,
java.awt.CardLayout layout)
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HighScorePanel(ScreenManager sm,
SaveManager save,
SoundManager sound,
HighScoreManager score,
javax.swing.JPanel cardPanel,
java.awt.CardLayout layout)
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MainPanel(ScreenManager sm,
SaveManager save,
SoundManager sound,
HighScoreManager score,
javax.swing.JPanel cardPanel,
java.awt.CardLayout layout)
Initializes all other panels. |
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NewGamePanel(ScreenManager sm,
SaveManager save,
SoundManager sound,
HighScoreManager score,
javax.swing.JPanel cardPanel,
java.awt.CardLayout layout,
MainPanel mainPanel)
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OptionsPanel(ScreenManager sm,
SaveManager save,
SoundManager sound,
HighScoreManager score,
javax.swing.JPanel cardPanel,
java.awt.CardLayout layout)
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PangPanel(ScreenManager sm,
SaveManager save,
SoundManager sound,
HighScoreManager score,
javax.swing.JPanel cardPanel,
java.awt.CardLayout layout)
This is an abstract class that every other menu panel will inherit. |
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