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java.lang.Objectpresentation.PangMain
public class PangMain
| Field Summary | |
|---|---|
private javax.swing.JPanel |
cardPanel
|
private java.awt.CardLayout |
layout
These variables are for menu and traversing between menu items. |
private MainPanel |
mainPanel
|
private SaveManager |
save
|
private HighScoreManager |
score
|
private ScreenManager |
sm
Here we create our managers. |
private SoundManager |
sound
|
| Constructor Summary | |
|---|---|
PangMain()
The entry point into the game. |
|
| Method Summary | |
|---|---|
private static void |
createAndShowGUI()
We want to utilized every hardware related to deliver a smoother and stronger experience. |
static void |
main(java.lang.String[] argv)
Finally, our main method. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
private ScreenManager sm
private HighScoreManager score
private SoundManager sound
private SaveManager save
private java.awt.CardLayout layout
private javax.swing.JPanel cardPanel
private MainPanel mainPanel
| Constructor Detail |
|---|
public PangMain()
| Method Detail |
|---|
private static void createAndShowGUI()
public static void main(java.lang.String[] argv)
argv -
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