presentation
Class PangMain

java.lang.Object
  extended by presentation.PangMain

public class PangMain
extends java.lang.Object

Author:
Tansel

Field Summary
private  javax.swing.JPanel cardPanel
           
private  java.awt.CardLayout layout
          These variables are for menu and traversing between menu items.
private  MainPanel mainPanel
           
private  SaveManager save
           
private  HighScoreManager score
           
private  ScreenManager sm
          Here we create our managers.
private  SoundManager sound
           
 
Constructor Summary
PangMain()
          The entry point into the game.
 
Method Summary
private static void createAndShowGUI()
          We want to utilized every hardware related to deliver a smoother and stronger experience.
static void main(java.lang.String[] argv)
          Finally, our main method.
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

sm

private ScreenManager sm
Here we create our managers.


score

private HighScoreManager score

sound

private SoundManager sound

save

private SaveManager save

layout

private java.awt.CardLayout layout
These variables are for menu and traversing between menu items.


cardPanel

private javax.swing.JPanel cardPanel

mainPanel

private MainPanel mainPanel
Constructor Detail

PangMain

public PangMain()
The entry point into the game. We'll simply create an instance of class which will start the display and menu.

Method Detail

createAndShowGUI

private static void createAndShowGUI()
We want to utilized every hardware related to deliver a smoother and stronger experience. We are using DirectX accelerating for Windows, and OpenGL for any other platforms. If the system is not capable of acceleration, we simply doesn't call any acceleration option.


main

public static void main(java.lang.String[] argv)
Finally, our main method.

Parameters:
argv -